Pluralsight Direct2d Fundamentals Part 2 2013
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Learn How to Develop Stunning Applications with Direct2D 1.1 and DirectX
If you are interested in learning how to use the powerful new Direct2D 1.1 API along with DirectX to develop stunning applications for the Windows desktop, Windows Store, and Windows Phone, then you should check out the Pluralsight course Direct2D Fundamentals - Part 2 by Kenny Kerr.
This course is an intense crash course in DirectX programming. You will learn about Direct3D, DXGI, devices, swap chains, but it's more than that. This course is about developing applications that can run cross-platform, reaching the Windows desktop, Windows Store, and Windows Phone environments. You will learn about performance and efficiency. You will learn how to produce high-quality animation. Moreover, you will do it all in C++.
This course is a sequel to the Direct2D Fundamentals course by the same author, which covers the basics of Direct2D programming and how to perform high quality and high-performance rendering in your applications. You will learn how to use brushes, geometries, bitmaps, transforms, and text with Direct2D.
Both courses are available on Pluralsight, which is an online learning platform that offers thousands of courses on various topics related to technology, business, and creative skills. You can try Pluralsight for free for 10 days and access all the courses in their library. After that, you can subscribe for $45 per month or $299 per year.
If you want to take your Direct2D skills to the next level and create amazing applications for Windows, don't miss this opportunity and enroll in Direct2D Fundamentals - Part 2 today!
One of the main features of Direct2D 1.1 is that it is modeled more closely on Direct3D in that instead of simply having a render target, it now has both a device and device context. The device is a Direct2D resource object that's linked to a particular Direct3D device. The device context is a render target that can be used to draw with the device. This allows you to have more control over the rendering pipeline and access more advanced features of Direct3D.
Another feature of Direct2D 1.1 is that it supports Direct3D 11.1, which is the latest version of DirectX that offers improved performance and functionality. For example, Direct3D 11.1 enables you to use shader model 5.0, which allows you to write more complex and efficient shaders for your graphics. Direct3D 11.1 also supports stereoscopic 3D rendering, which lets you create immersive applications for devices that support 3D displays.
Direct2D 1.1 also introduces new types of resources that can enhance your graphics rendering. For instance, you can use ID2D1Effect, which is a device-dependent resource that applies a predefined or custom effect to an input image. You can use effects to perform common image processing tasks such as blur, sharpen, colorize, and so on. You can also chain multiple effects together to create complex transformations. Another new resource is ID2D1ImageBrush, which is a device-independent resource that paints an area with an image. You can use image brushes to create patterns, textures, and masks for your graphics. a474f39169